Initialize engine version: 5.2.1f1 (44735ea161b3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 5800 Series (ID=0x6899)
    Vendor:   ATI
    VRAM:     1010 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\ES2.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.085 seconds
desktop: 1920x1080 60Hz; virtual: 3520x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\System.dll (this message is harmless)
The tree Pag1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForestx86\InClosedForest_Data\Managed\Boo.Lang.dll (this message is harmless)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 26ac -> priority: 1 
  Thread -> id: 1ebc -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 8.834167 ms

Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 403.
Total: 2.474121 ms (FindLiveObjects: 0.048519 ms CreateObjectMapping: 0.060557 ms MarkObjects: 0.348755 ms  DeleteObjects: 2.015923 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
The tree Pag1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
UnloadTime: 0.396545 ms
Renderer 'door_1' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_1_lod2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_2_lod2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_1' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_1_lod2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_2_lod2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3440.
Total: 1.228305 ms (FindLiveObjects: 0.213776 ms CreateObjectMapping: 0.112725 ms MarkObjects: 0.793820 ms  DeleteObjects: 0.107253 ms)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

