Initialize engine version: 5.2.1f1 (44735ea161b3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: AMD Radeon HD 5800 Series (ID=0x6899)
    Vendor:   ATI
    VRAM:     1010 MB
Begin MonoManager ReloadAssembly
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\ES2.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\ES2.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\LitJson.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\MoodkieSecurity.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.076 seconds
desktop: 1920x1080 60Hz; virtual: 3520x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\System.dll (this message is harmless)
The tree Pag1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
Platform assembly: D:\Projects\unity\Test3DZombie\Builds\InClosedForest\InClosedForest_Data\Managed\Boo.Lang.dll (this message is harmless)
Setting up 2 worker threads for Enlighten.
  Thread -> id: 357c -> priority: 1 
  Thread -> id: 27b0 -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.250338 ms

Unloading 312 unused Assets to reduce memory usage. Loaded Objects now: 403.
Total: 2.713796 ms (FindLiveObjects: 0.067489 ms CreateObjectMapping: 0.049248 ms MarkObjects: 0.325042 ms  DeleteObjects: 2.258153 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
The tree Pag1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

The tree shede must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 133)

WARNING: Shader Unsupported: 'Hidden/Glow Downsample' - Pass '' has no vertex shader
UnloadTime: 0.315557 ms
Renderer 'door_1' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_1_lod2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_2_lod2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_1' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_1_lod2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)

Renderer 'door_2_lod2' is registered with more than one LODGroup ('1stlock-gate' and '1stlock-gate (2)').
 
(Filename:  Line: 188)


Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 3440.
Total: 1.431866 ms (FindLiveObjects: 0.260107 ms CreateObjectMapping: 0.080987 ms MarkObjects: 1.015621 ms  DeleteObjects: 0.073326 ms)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

PlayedFootstep()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

