Fove SDK
v0.17.0
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Struct to represent a Ray. More...
#include <FoveAPI.h>
Public Attributes | |
Fove_Vec3 | direction = (Fove_Vec3{0, 0, 1}) |
The direction of the Ray. | |
Fove_Vec3 | origin = (Fove_Vec3{0, 0, 0}) |
The start point of the Ray. | |
Struct to represent a Ray.
Stores the start point and direction of a Ray