Fove SDK
v0.16.0
|
Struct used to store information about an existing compositor layer (after it is created) More...
#include <FoveAPI.h>
Public Attributes | |
Fove_Vec2i | idealResolutionPerEye = {} |
int | layerId = 0 |
Uniquely identifies a compositor layer. | |
Struct used to store information about an existing compositor layer (after it is created)
This exists primarily for future expandability.
Fove_Vec2i Fove_CompositorLayer::idealResolutionPerEye = {} |
The optimal resolution for a submitted buffer on this layer (for a single eye). Clients are allowed to submit buffers of other resolutions. In particular, clients can use a lower resolution buffer to reduce their rendering overhead.